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Civ 6 – Districts & Buildings

Buildings marked with a † are mutually exclusive of each other within a district.

Districts marked with a † are mutually exclusive of each other within a city.

Benefits marked with a † are mutually exclusive of each other within a city.

Trade yields are listed as domestic/foreign.

Specialty Districts with Citizen slots

Beside the stated benefits, each building in these districts provides an additional Citizen slot in which to place a Specialist.

Campus Encampment Holy Site Commercial Hub Harbor Theater Square Industrial Zone
Adjacency Yields &sci; &faith; &gold; &gold; &cult;
Specialist Yields +2 &sci; +2 &gold;
+1 ∏
+2 &faith; +4 &gold; +2 &gold;
+1 &food;
+2 &cult; +2 ∏
Project Yields &sci; &gsci; &gold; &ggen; &faith; &gpro; &gold; &gmer; &gold; &gadm; &cult; &gwri; &gart; &gmus; &gold; &geng; / &power; &geng; &gs;
Ancient ↓ Writing ↓ Bronze Working ↓ Astrology
&dist; Campus
+1 &gsci; per turn
Trade: +1 &food; / +1 &sci;
Maintenance: 1 &gold;
&dist; Encampment
+1 &ggen; per turn
Trade: +1 ∏ / +1 ∏
−1 &app;
Maintenance: 1 &gold;
&dist; Holy Site
+1 &gpro; per turn
Trade: +1 &food; / +1 &faith;
Maintenance: 1 &gold;
&lvl1; Library
+2 &sci;
+1 &gsci; per turn
Maintenance: 1 &gold;
&lvl1; Barracks
+25% exp. → melee/ranged land units
+1 ∏
+1 &hous;
+1 &ggen; per turn
+10 stockpile capacity &gs;
Maintenance: 1 &gold;
&lvl1; Shrine
+2 &faith;
+1 &gpro; per turn
Maintenance: 1 &gold;
Classical ↓ Horseback Riding ↓ Theology ↓ Currency ↓ Celestial Navigation ↓ Drama and Poetry
&dist; Commercial Hub
+1 ™ † &base;
+1 &gmer; per turn
Trade: +1 ∏ / +3 &gold;
&dist; Harbor
+1 ™ † &base;
+1 &gadm; per turn
Trade: +1 ∏ / +3 &gold;
&dist; Theater Square
+1 &gwri; per turn
+1 &gart; per turn
+1 &gmus; per turn
Trade: +1 &food; / +1 &cult;
Maintenance: 1 &gold;
&lvl1; Stable
+25% exp. → cavalry & siege units
+1 ∏
+1 &hous;
+1 &ggen; per turn
+10 stockpile capacity &gs;
Maintenance: 1 &gold;
&lvl2; Temple
+4 &faith;
+1 &gpro; per turn
+1 &relic; slot
Maintenance: 2 &gold;
&lvl1; Market
+1 ™ † &rf;
+3 &gold;
+1 &gmer; per turn
&lvl1; Lighthouse
+1 ™ † &rf;
+25% exp. → naval units
+1 &food; on Coast tiles
+1 &food;
+1 &gold;
+1 &hous;
+2 &hous; if City Center adj. coast &gs;
+1 &gadm; per turn
&lvl1; Amphitheater
+2 &cult;
+1 &gwri; per turn
+2 &writ; slots
Maintenance: 1 &gold;
&lvl3; (unique worship building)
+3 &faith;
Specialist yields: +1 &faith; &gs;
+??? (varies)
Medieval ↓ Education ↓ Military Engineering ↓ Apprenticeship
&dist; Industrial Zone
+1 &geng; per turn
Trade: +1 ∏ / +1 ∏
−1 &app;
Maintenance: 1 &gold;
&lvl2; University
+4 &sci;
+1 &hous;
+1 &gsci; per turn
Maintenance: 2 &gold;
&lvl2; Armory
+25% exp. → land units
+2 ∏ / +3 ∏ &gs;
+1 &ggen; per turn
+10 stockpile capacity &gs;
Maintenance: 2 &gold;
&lvl1; Workshop
+2 ∏ / +3 ∏ &gs;
+1 &geng; per turn
Maintenance: 1 &gold;
Renaissance ↓ Banking ↓ Mass Production ↓ Humanism
&lvl2; Bank
+5 &gold;
+1 &gmer; per turn
&lvl2; Shipyard
+25% exp. → naval units
+∏ = adj. bonus
+1 ∏ on unimproved Coast/Lake tiles
+1 &gadm; per turn
Maintenance: 2 &gold;
&lvl2; Art/Archaeological Museum
+2 &cult;
+1 &gwri; per turn
+2 &gart; per turn
+3 &art;/&artf; slots
Maintenance: 2 &gold;
Industrial ↓ Military Science ↓ Economics ↓ Industrialization
&lvl3; Military Academy
+25% exp. → land units
+3 ∏ / +4 ∏ &gs;
+1 &ggen; per turn
+10 stockpile capacity &gs;
Maintenance: 2 &gold;
&lvl3; Stock Exchange
+7 &gold; / +4 &gold; &gs;
&power;: +7 &gold; &gs;
Specialist yields: +2 &gold; &gs;
+1 &gmer; per turn
&lvl2; Factory
+3 ∏ / 6 tile radius
&power;: +3 ∏ / 6 tile radius &gs;
+1 &geng; per turn
Maintenance: 2 &gold;
&lvl3; Coal Power Plant † &gs;
+∏ = adj. bonus
1 &coal; → 4 &power; / 6 tile radius
Specialist yields: +1 ∏
+1 &geng; per turn
Maintenance: 3 &gold;
Modern ↓ Chemistry ↓ Electricity ↓ Radio ↓ Steam Power
&lvl3; Research Lab
+5 &sci; / +3 &sci; &gs;
&power;: +5 &sci; &gs;
Specialist yields: +1 &sci; &gs;
+1 &gsci; per turn
Maintenance: 3 &gold;
&lvl3; Seaport
+25% exp. → naval units
+2 &gold; on Coast tiles
+2 &food;
+2 &gold;
+1 &hous;
Specialist yields: +1 &food; &gs;
+1 &gadm; per turn
&lvl3; Broadcast Center
+4 &cult; / +2 &cult; &gs;
&power;: +4 &cult; &gs;
Specialist yields: +1 &cult; &gs;
+1 &gart; per turn
+2 &gmus; per turn
+1 &music; slot
Maintenance: 3 &gold;
&lvl3; Power Plant &base; &rf;
+4 ∏ / 6 tile radius
+1 &geng; per turn
Maintenance: 3 &gold;
↓ Electricity
&lvl3; Oil Power Plant † &gs;
+3 ∏ / 6 tile radius
1 &oil; → 4 &power; / 6 tile radius
Specialist yields: +1 ∏
+1 &geng; per turn
Maintenance: 3 &gold;
Atomic ↓ Nuclear Fission
&lvl3; Nuclear Power Plant † &gs;
+4 ∏ +3 &sci; / 6 tile radius
1 &uran; → 16 &power; / 6 tile radius
Specialist yields: +1 ∏
+1 &geng; per turn
Maintenance: 3 &gold;
Information

Other Specialty Districts

Buildings in these districts do not provide Citizen slots.

Entertainment Complex Water Park Aerodrome
Adjacency Yields
Project Yields &loy; &rf; &loy;
Ancient
Classical ↓ Games and Recreation
&dist; Entertainment Complex
+1 &amen;
Trade: +1 &food; / +1 &food;
+1 &app;
Maintenance: 1 &gold;
&lvl1; Arena
+1 &amen;
+1 &cult; &rf;
Maintenance: 1 &gold;
Medieval
Renaissance
Industrial ↓ Natural History ↓ Natural History
&dist; Water Park † &rf;
+1 &amen;
Trade: +1 &food; / +1 &food;
+1 &app;
Maintenance: 1 &gold;
&lvl2; Zoo
+1 &amen; / 6 tile radius
+1 &sci; on Rainforest and Marsh &rf;
Maintenance: 2 &gold;
&lvl1; Ferris Wheel &rf;
+1 &amen;
+2 &tour;
+3 &cult; &gs;
Maintenance: 1 &gold;
&lvl2; Aquarium &rf;
+1 &amen; / 9 tile radius
+1 &sci; on coastal resources
Maintenance: 2 &gold;
Modern ↓ Flight
&dist; Aerodrome
Aircraft Capacity: 4 / 2 &gs;
−1 &app;
Maintenance: 1 &gold;
&lvl1; Hangar
+25% exp. → air units
Aircraft Capacity: +2 / +1 &gs;
+2 ∏
Maintenance: 1 &gold;
Atomic ↓ Professional Sports ↓ Professional Sports ↓ Advanced Flight
&lvl3; Stadium
+2 &amen; / 6 tile radius &base; &rf;
+1 &amen; / 6 tile radius &gs;
&power;: +2 &amen; / 6 tile radius &gs;
&pop; ≥ 10: +2 &tour; &rf;
&pop; ≥ 20: +5 &tour; &rf;
Maintenance: 3 &gold;
&lvl3; Aquatics Center &rf;
+2 &amen; / 9 tile radius &base; &rf;
+1 &amen; / 9 tile radius &gs;
&power;: +2 &amen; / 9 tile radius &gs;
+2 &tour; from Wonder on/adj. to Coast
Maintenance: 3 &gold;
&lvl2; Airport
+50% exp. → air units
Aircraft Capacity: +2 / +1 &gs;
+3 ∏ / +4 ∏ &gs;
&power;: +2 ∏ &gs; Maintenance: 2 &gold;
Information