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Civ 6 – Districts & Buildings

Buildings marked with a † are mutually exclusive of each other within a district.

Districts marked with a † are mutually exclusive of each other within a city.

Benefits marked with a † are mutually exclusive of each other within a city.

Trade yields are listed as domestic/foreign.

Specialty Districts with Citizen slots

Beside the stated benefits, each building in these districts provides an additional Citizen slot.

Campus Encampment Holy Site Commercial Hub Harbor Theater Square Industrial Zone
Citizen Yields +2 &sci; +2 &gold;
+1 ∏
+2 &faith; +4 &gold; +2 &gold;
+1 &food;
+2 &cult; +2 ∏
Project Yields &sci; &gsci; &gold; &ggen; &faith; &gpro; &gold; &gmer; &gold; &gadm; &cult; &gwri; &gart; &gmus; &gold; &geng;
Ancient ↓ Writing ↓ Bronze Working ↓ Astrology
&dist; Campus
+1 &gsci; per turn
Trade: +1 &food; / +1 &sci;
Maintenance: 1 &gold;
&dist; Encampment
+1 &ggen; per turn
Trade: +1 ∏ / +1 ∏
Maintenance: 1 &gold;
&dist; Holy Site
+1 &gpro; per turn
Trade: +1 &food; / +1 &faith;
Maintenance: 1 &gold;
&lvl1; Library
+2 &sci;
+1 &gsci; per turn
Maintenance: 1 &gold;
&lvl1; Barracks
+25% exp. → melee/ranged land units
+1 ∏
+1 &hous;
+1 &ggen; per turn
Maintenance: 1 &gold;
&lvl1; Shrine
+2 &faith;
+1 &gpro; per turn
Maintenance: 1 &gold;
Classical ↓ Horseback Riding ↓ Theology ↓ Currency ↓ Celestial Navigation ↓ Drama and Poetry
&dist; Commercial Hub
+1 ™ † &base;
+1 &gmer; per turn
Trade: +1 ∏ / +3 &gold;
&dist; Harbor
+1 ™ † &base;
+1 &gadm; per turn
Trade: +1 ∏ / +3 &gold;
&dist; Theater Square
+1 &gwri; per turn
+1 &gart; per turn
+1 &gmus; per turn
Trade: +1 &food; / +1 &cult;
Maintenance: 1 &gold;
&lvl1; Stable
+25% exp. → cavalry units
+1 ∏
+1 &hous;
+1 &ggen; per turn
Maintenance: 1 &gold;
&lvl2; Temple
+4 &faith;
+1 &gpro; per turn
+1 &relic; slot
Maintenance: 2 &gold;
&lvl1; Market
+1 ™ † &rf;
+3 &gold;
+1 &gmer; per turn
&lvl1; Lighthouse
+1 ™ † &rf;
+25% exp. → naval units
+1 &food; on Coast tiles
+1 &food;
+1 &gold;
+1 &hous;
+1 &gadm; per turn
&lvl1; Amphitheater
+2 &cult;
+1 &gwri; per turn
+2 &writ; slots
Maintenance: 1 &gold;
&lvl3; (unique worship building)
+3 &faith;
+??? (varies)
Medieval ↓ Education ↓ Military Engineering ↓ Apprenticeship
&dist; Industrial Zone
+1 &geng; per turn
Trade: +1 ∏ / +1 ∏
Maintenance: 1 &gold;
&lvl2; University
+4 &sci;
+1 &hous;
+1 &gsci; per turn
Maintenance: 2 &gold;
&lvl2; Armory
+25% exp. → land units
+2 ∏
+1 &ggen; per turn
Maintenance: 2 &gold;
&lvl1; Workshop
+2 ∏
+1 &geng; per turn
Maintenance: 1 &gold;
Renaissance ↓ Banking ↓ Mass Production ↓ Humanism
&lvl2; Bank
+5 &gold;
+1 &gmer; per turn
&lvl2; Shipyard
+25% exp. → naval units
+1 &gadm; per turn
Maintenance: 2 &gold;
&lvl2; Art/Archaeological Museum
+2 &cult;
+1 &gwri; per turn
+2 &gart; per turn
+3 &art;/&artf; slots
Maintenance: 2 &gold;
Industrial ↓ Military Science ↓ Economics ↓ Industrialization
&lvl3; Military Academy
+25% exp. → land units
+3 ∏
+1 &ggen; per turn
Maintenance: 2 &gold;
&lvl3; Stock Exchange
+7 &gold;
+1 &gmer; per turn
&lvl2; Factory
+3 ∏
+1 &geng; per turn
Maintenance: 2 &gold;
Modern ↓ Chemistry ↓ Electricity ↓ Radio ↓ Steam Power
&lvl3; Research Lab
+5 &sci;
+1 &gsci; per turn
Maintenance: 3 &gold;
&lvl3; Seaport
+25% exp. → naval units
+2 &gold; on Coast tiles
+2 &food;
+2 &gold;
+1 &hous;
+1 &gadm; per turn
&lvl3; Broadcast Center
+4 &cult;
+1 &gart; per turn
+1 &gmus; per turn
+1 &music; slot
Maintenance: 3 &gold;
&lvl3; Power Plant
+4 ∏ / 6 tile radius
+1 &geng; per turn
Maintenance: 3 &gold;
Atomic
Information

Other Specialty Districts

Buildings in these districts do not provide Citizen slots.

Entertainment Complex Water Park Aerodrome
Project Yields &loy; &rf; N/A
Ancient
Classical ↓ Games and Recreation
&dist; Entertainment Complex
+1 &amen;
Trade: +1 &food; / +1 &food;
Maintenance: 1 &gold;
&lvl1; Arena
+1 &amen;
+1 &cult; &rf;
Maintenance: 1 &gold;
Medieval
Renaissance
Industrial ↓ Natural History ↓ Natural History
&dist; Water Park † &rf;
+1 &amen;
Trade: +1 &food; / +1 &food;
Maintenance: 1 &gold;
&lvl2; Zoo
+1 &amen; / 6 tile radius
+1 &sci; on Rainforest and Marsh &rf;
Maintenance: 2 &gold;
&lvl1; Ferris Wheel &rf;
+1 &amen;
+2 &tour;
+3 &cult; &gs;
Maintenance: 1 &gold;
&lvl2; Aquarium &rf;
+1 &amen; / 9 tile radius
+1 &sci; on coastal resources
Maintenance: 2 &gold;
Modern ↓ Flight
&dist; Aerodrome
Aircraft Capacity: 4
Maintenance: 1 &gold;
&lvl1; Hangar
+25% exp. → air units
+1 air unit slot
+2 ∏
Maintenance: 1 &gold;
Atomic ↓ Professional Sports ↓ Professional Sports ↓ Advanced Flight
&lvl3; Stadium
+2 &amen; / 6 tile radius
&pop; ≥ 10: +2 &tour; &rf;
&pop; ≥ 20: +5 &tour; &rf;
Maintenance: 3 &gold;
&lvl3; Aquatics Center &rf;
+2 &amen; / 9 tile radius
+2 &tour; from Wonder on/adj. to Coast
Maintenance: 3 &gold;
&lvl2; Airport
+50% exp. → air units
+1 air unit slot
+3 ∏
Maintenance: 2 &gold;
Information