"> "> "> "> "> "> "> "> "> "> "> "> "> "> "> "> ]> Civ 6 Unit Info

Civ 6 – Units

Land combat units

Recon Melee Ranged Light Cavalry Heavy Cavalry Anti Cavalry Siege
+10 vs. Anti Cavalry −17 vs. City/District defenses, Naval units ignores ZOC +10 vs. Light/Heavy Cavalry −17 vs. other units
Ancient Scout
3 &move;
10 &melee;
Warrior
2 &move;
20 &melee;
Slinger
2 &move;
5 &melee;
15 &ranged;
1 ⦥
Barbarian Horseman
3 &move;
20 &melee;
↓ Archery ↓ Wheel ↓ Bronze Working
Archer
2 &move;
15 &melee;
25 &ranged;
2 ⦥
1 &gold;
Heavy Chariot
2–3 &move;
28 &melee;
1 &gold;
Spearman
2 &move;
25 &melee;
1 &gold;
Classical ↓ Iron Working ↓ Horseback Riding ↓ Engineering
Swordsman
* &iron; / 20 &iron; &gs;
2 &move;
36 &melee;
2 &gold;
Horseman
* &horses; / 20 &horses; &gs;
4 &move;
36 &melee;
2 &gold;
Catapult
2 &move;
23 &melee;
35 &bomb;
2 ⦥
2 &gold;
Medieval ↓ Machinery ↓ Machinery ↓ Castles ↓ Stirrups ↓ Military Tactics
Skirmisher &gs;
3 &move;
20 &melee;
30 &ranged;
1 ⦥
2 &gold;
Crossbowman
2 &move;
30 &melee;
40 &ranged;
2 ⦥
3 &gold;
Courser &gs;
* 20 &horses;
5 &move;
44 &melee;
3 &gold;
Knight
* &iron; / 20 &iron; &gs;
4 &move;
48 &melee;
3 &gold; / 4 &gold; &gs;
Pikeman
2 &move;
41 &melee;
3 &gold; / 2 &gold; &gs;
Renaissance ↓ Gunpowder ↓ Metal Casting ↓ Metal Casting
Musketman
* &niter; / 20 &niter; &gs;
2 &move;
55 &melee;
4 &gold;
Pike and Shot &rf;
2 &move;
55 &melee;
4 &gold;
Bombard
* &niter; / 20 &niter; &gs;
2 &move;
43 &melee;
55 &bomb;
2 ⦥
4 &gold;
Industrial ↓ Rifling ↓ Ballistics ↓ Military Science ↓ Ballistics
Ranger
3 &move;
45 &melee;
60 &ranged;
1 ⦥
5 &gold;
Field Cannon
2 &move;
50 &melee;
60 &ranged;
2 ⦥
5 &gold;
Cavalry
* &horses; / 20 &horses; &gs;
5 &move;
62 &melee;
5 &gold;
Cuirassier &gs;
* 20 &iron;
4 &move;
64 &melee;
5 &gold;
Modern ↓ Replaceable Parts ↓ Combustion ↓ Chemistry ↓ Steel
Infantry
* 1 &oil; &gs;
2 &move;
70 &melee;
6 &gold; / 6 &gold; 1 &oil; &gs;
Tank
* &oil; / 1 &oil; &gs;
4–5 &move;
80 &melee;
6 &gold; / 6 &gold; 1 &oil; &gs;
AT Crew
2 &move;
70 &melee;
4 &gold;
Artillery
* 1 &oil; &gs;
2 &move;
60 &melee;
80 &bomb;
2 ⦥
6 &gold; / 6 &gold; 1 &oil; &gs;
Atomic ↓ Plastics ↓ Advanced Ballistics ↓ Synthetic Materials
Spec Ops &rf;
3 &move;
60 &melee;
65 &ranged;
2 ⦥
7 &gold;
Machine Gun
2 &move;
65 &melee;
75 &ranged;
2 ⦥
6 &gold;
Helicopter
* 1 &alum; &gs;
4 &move;
82 &melee;
7 &gold; / 7 &gold; 1 &alum; &gs;
Information ↓ Satellites ↓ Composites ↓ Composites ↓ Guidance Systems
Mechanized Infantry
* 1 &oil; &gs;
3 &move;
85 &melee;
8 &gold; / 8 &gold; 1 &oil; &gs;
Modern Armor
* &uran; / 1 &oil; &gs;
4–5 &move;
90 &melee;
8 &gold; / 8 &gold; 1 &oil; &gs;
Modern AT
3 &move;
80 &melee;
8 &gold;
Rocket Artillery
* 1 &oil; &gs;
3 &move;
70 &melee;
95 &bomb;
3 ⦥
8 &gold; / 8 &gold; 1 &oil; &gs;
Ranged Cavalry
−17 vs. City/District defenses, Naval units
ignores ZOC
Ancient Barbarian Horse Archer
3 &move;
10 &melee;
15 &ranged;
1 ⦥
GDR
Information ↓ Robotics
Giant Death Robot &gs;
* 1 &uran;
5 &move;
130 &melee;
120 &ranged;
90 &aair;
3 ⦥
15 &gold; 3 &uran;

Naval combat units

Naval Melee Naval Ranged Naval Raider Naval Carrier
invisible
ignores ZOC
Ancient ↓ Sailing Barbarian Galley
3 &move;
25 &melee;
1 &gold;
Galley
3 &move;
25 &melee;
1 &gold;
Classical ↓ Shipbuilding
Quadrireme
3 &move;
20 &melee;
25 &ranged;
1 ⦥
2 &gold;
Medieval
Renaissance ↓ Cartography ↓ Square Rigging ↓ Mercantilism
Caravel
4 &move;
3 sight
50 &melee;
4 &gold;
Frigate
* 20 &niter; &gs;
4 &move;
45 &melee;
55 &ranged;
2 ⦥
5 &gold;
Privateer
4 &move;
40 &melee;
50 &ranged;
2 ⦥
4 &gold;
Industrial ↓ Steam Power
Ironclad
* &coal; / 1 &coal; &gs;
5–6 &move;
3 sight
60 &melee;
5 &gold; / 5 &gold; 1 &coal; &gs;
Modern ↓ Steel ↓ Electricity
Battleship
* &coal; / 1 &coal; &gs;
5 &move;
60 &melee;
70 &ranged;/&bomb;
90 &aair;
3 ⦥
6 &gold; / 6 &gold; 1 &coal; &gs;
Submarine
* 1 &oil; &gs;
3 &move;
65 &melee;
75 &ranged;
2 ⦥
6 &gold; / 6 &gold; 1 &oil; &gs;
Atomic ↓ Combined Arms ↓ Combined Arms
Destroyer
* 1 &oil; &gs;
4 &move;
3 sight
80 &melee;
90 &aair;
7 &gold; / 7 &gold; 1 &oil; &gs;
Aircraft Carrier
* &oil; / — &gs;
3 &move;
65 &melee;
2 capacity
7 &gold;
Information ↓ Lasers ↓ Telecommunications
Missile Cruiser
* 1 &oil; &gs;
5 &move;
3 sight
70 &melee;
85 &ranged;/&bomb;
110 &aair;
3 ⦥
8 &gold; / 8 &gold; 1 &oil;
Nuclear Submarine
* &uran; / — &gs;
4 &move;
80 &melee;
85 &ranged;
2 ⦥
8 &gold;

Air combat units

Air Fighter Air Bomber
Modern ↓ Flight
Biplane
* 1 &oil; &gs;
6 &move;
80 &melee;
75 &ranged;
4 ⦥
6 &gold; / 6 &gold; 1 &oil; &gs;
Atomic ↓ Advanced Flight ↓ Advanced Flight
Fighter
* &alum; / 1 &alum; &gs;
8 &move;
100 &melee;
100 &ranged;
5 ⦥
7 &gold; / 7 &gold; 1 &alum; &gs;
Bomber
* &alum; / 1 &alum; &gs;
10 &move;
85 &melee;
110 &bomb;
10 ⦥
7 &gold; / 7 &gold; 1 &alum; &gs;
Information ↓ Lasers ↓ Stealth Technology
Jet Fighter
* &alum; / 1 &alum; &gs;
10 &move;
110 &melee;
110 &ranged;
6 ⦥
8 &gold; / 8 &gold; 1 &alum; &gs;
Jet Bomber
* &alum; / 1 &alum; &gs;
15 &move;
90 &melee;
120 &bomb;
15 ⦥
8 &gold; / 8 &gold; 1 &alum; &gs;

Support units

Ancient ↓ Masonry
Battering Ram
2 &move;
melee bombards walls
1 &gold;
Classical ↓ Construction
Siege Tower
2 &move;
melee ignores walls
2 &gold;
Medieval
Renaissance
Industrial ↓ Sanitation
Medic
2 &move;
+20 HP healing → adj. units
5 &gold;
Modern ↓ Combustion ↓ Flight
Supply Convoy &rf;
4 &move;
+20 HP healing → adj. units
+1 &move; → "
2 &gold;
Observation Balloon
2 &move;
+1 ⦥ → adj. siege units
2 &gold;
Atomic ↓ Computers ↓ Advanced Ballistics
Drone &rf;
3 &move;
+1 ⦥ → adj. siege units
+5 &bomb; → "
3 &gold;
Anti‐Air Gun
2 &move;
90 &aair;
1 ⦥
2 &gold;
Information ↓ Guidance Systems
Mobile SAM
3 &move;
100 &aair;
1 ⦥
4 &gold;