"> "> "> "> "> "> "> "> "> "> "> "> "> "> "> ]> Civ 6 Unit Info

Civ 6 – Units

Land combat units

Recon Melee Ranged Light Cavalry Heavy Cavalry Anti Cavalry Siege
+10 vs. Anti Cavalry −17 vs. City/District defenses, Naval units ignores ZOC +10 vs. Light/Heavy Cavalry −17 vs. other units
Ancient Scout
3 &move;
10 &melee;
Warrior
2 &move;
20 &melee;
Slinger
2 &move;
5 &melee;
15 &ranged;
1 ⦥
Barbarian Horse Archer
3 &move;
10 &melee;
15 &ranged;
1 ⦥
Barbarian Horseman
3 &move;
20 &melee;
↓ Archery ↓ Wheel ↓ Bronze Working
Archer
2 &move;
15 &melee;
25 &ranged;
2 ⦥
Heavy Chariot
2–3 &move;
28 &melee;
Spearman
2 &move;
25 &melee;
Classical ↓ Iron Working ↓ Horseback Riding ↓ Engineering
Swordsman
* &iron;
2 &move;
36 &melee;
Horseman
* &horses;
4 &move;
36 &melee;
Catapult
2 &move;
23 &melee;
35 &bomb;
2 ⦥
Medieval ↓ Machinery ↓ Stirrups ↓ Military Tactics
Crossbowman
2 &move;
30 &melee;
40 &ranged;
2 ⦥
Knight
* &iron;
4 &move;
48 &melee;
Pikeman
2 &move;
41 &melee;
Renaissance ↓ Gunpowder ↓ Metal Casting ↓ Metal Casting
Musketman
* &niter;
2 &move;
55 &melee;
Pike and Shot &rf;
2 &move;
55 &melee;
Bombard
* &niter;
2 &move;
43 &melee;
55 &bomb;
2 ⦥
Industrial ↓ Rifling ↓ Ballistics ↓ Military Science
Ranger
3 &move;
45 &melee;
60 &ranged;
1 ⦥
Field Cannon
2 &move;
50 &melee;
60 &ranged;
2 ⦥
Cavalry
* &horses;
5 &move;
62 &melee;
Modern ↓ Replaceable Parts ↓ Combustion ↓ Chemistry ↓ Steel
Infantry
2 &move;
70 &melee;
Tank
* &oil;
4–5 &move;
80 &melee;
AT Crew
2 &move;
70 &melee;
Artillery
2 &move;
60 &melee;
80 &bomb;
2 ⦥
Atomic ↓ Plastics ↓ Advanced Ballistics ↓ Synthetic Materials
Spec Ops &rf;
3 &move;
60 &melee;
65 &ranged;
2 ⦥
Machine Gun
2 &move;
65 &melee;
75 &ranged;
2 ⦥
Helicopter
4 &move;
82 &melee;
Information ↓ Satellites ↓ Composites ↓ Composites ↓ Guidance Systems
Mechanized Infantry
3 &move;
85 &melee;
Modern Armor
* &uran;
4–5 &move;
90 &melee;
Modern AT
3 &move;
80 &melee;
Rocket Artillery
3 &move;
70 &melee;
95 &bomb;
3 ⦥

Naval combat units

Naval Melee Naval Ranged Naval Raider Naval Carrier
invisible
ignores ZOC
Ancient ↓ Sailing Barbarian Galley
3 &move;
25 &melee;
Galley
3 &move;
25 &melee;
Classical ↓ Shipbuilding
Quadrireme
3 &move;
20 &melee;
25 &ranged;
1 ⦥
Medieval
Renaissance ↓ Cartography ↓ Square Rigging ↓ Mercantilism
Caravel
4 &move;
3 sight
50 &melee;
Frigate
4 &move;
45 &melee;
55 &ranged;
2 ⦥
Privateer
4 &move;
40 &melee;
50 &ranged;
2 ⦥
Industrial ↓ Steam Power
Ironclad
* &coal;
5–6 &move;
3 sight
60 &melee;
Modern ↓ Steel ↓ Electricity
Battleship
* &coal;
5 &move;
60 &melee;
70 &ranged;/&bomb;
90 &aair;
3 ⦥
Submarine
3 &move;
65 &melee;
75 &ranged;
2 ⦥
Atomic ↓ Combined Arms ↓ Combined Arms
Destroyer
4 &move;
3 sight
80 &melee;
90 &aair;
Aircraft Carrier
* &oil;
3 &move;
65 &melee;
2 capacity
Information ↓ Lasers ↓ Telecommunications
Missile Cruiser
5 &move;
3 sight
70 &melee;
85 &ranged;/&bomb;
110 &aair;
3 ⦥
Nuclear Submarine
* &uran;
4 &move;
80 &melee;
85 &ranged;
2 ⦥

Air combat units

Air Fighter Air Bomber
Modern ↓ Flight
Biplane
6 &move;
80 &melee;
75 &ranged;
4 ⦥
Atomic ↓ Advanced Flight ↓ Advanced Flight
Fighter
* &alum;
8 &move;
100 &melee;
100 &ranged;
5 ⦥
Bomber
* &alum;
10 &move;
85 &melee;
110 &bomb;
10 ⦥
Information ↓ Lasers ↓ Stealth Technology
Jet Fighter
* &alum;
10 &move;
110 &melee;
110 &ranged;
6 ⦥
Jet Bomber
* &alum;
15 &move;
90 &melee;
120 &bomb;
15 ⦥

Support units

Ancient ↓ Masonry
Battering Ram
2 &move;
melee bombards walls
Classical ↓ Construction
Siege Tower
2 &move;
melee ignores walls
Medieval
Renaissance
Industrial ↓ Sanitation
Medic
2 &move;
+20% healing → adj. units
Modern ↓ Combustion ↓ Flight
Supply Convoy &rf;
4 &move;
+20% healing → adj. units
+1 &move; → "
Observation Balloon
2 &move;
+1 ⦥ → adj. siege units
Atomic ↓ Computers ↓ Advanced Ballistics
Drone &rf;
3 &move;
+1 ⦥ → adj. siege units
+5 &bomb; → "
Anti‐Air Gun
2 &move;
90 &aair;
1 ⦥
Information ↓ Guidance Systems
Mobile SAM
3 &move;
100 &aair;
1 ⦥