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Current as of April 2021 update.
All units have 2 &sight; unless noted.
Against Walls and Urban Defenses, &melee; damage is reduced by 85%; &ranged; damage by 50%. &bomb; damage is not reduced. (This is a distinct effect from the reduction in Combat Strength incurred against City/District defenses by some units.)
Recon | Melee | Ranged | Light Cavalry | Heavy Cavalry | Anti Cavalry | Siege | |
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+5 vs. Anti Cavalry | −17 vs. City/District defenses, Naval units | ignores ZOC | +10 vs. Light/Heavy Cavalry | −17 vs. non–Naval units | |||
Ancient | 3 &move; 10 &melee; |
2 &move; 20 &melee; |
Slinger 2 &move; 5 &melee; 15 &ranged; 1 ⦥ |
Barbarian Horseman 3 &move; 20 &melee; |
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↓ Archery | ↓ Wheel | ↓ Bronze Working | |||||
Archer 2 &move; 15 &melee; 25 &ranged; 2 ⦥ 1 &gold; |
Heavy Chariot 2–3 &move; 28 &melee; 1 &gold; |
Spearman 2 &move; 25 &melee; 1 &gold; |
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Classical | ↓ Iron Working | ↓ Horseback Riding | ↓ Engineering | ||||
* &iron; / 20 &iron; &gs; 2 &move; 35 &melee; 2 &gold; |
Horseman * &horses; / 20 &horses; &gs; 4 &move; 36 &melee; 2 &gold; |
Catapult 2 &move; 25 &melee; 35 &bomb; 2 ⦥ 2 &gold; |
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Medieval | ↓ Machinery | ↓ Apprenticeship | ↓ Machinery | ↓ Castles | ↓ Stirrups | ↓ Military Tactics | ↓ Military Engineering |
3 &move; 20 &melee; 30 &ranged; 1 ⦥ 2 &gold; |
* &iron; / 20 &iron; &gs; 2 &move; 45 &melee; 3 &gold; |
Crossbowman 2 &move; 30 &melee; 40 &ranged; 2 ⦥ 3 &gold; |
Courser &gs; * 20 &horses; 5 &move; 46 &melee; 3 &gold; |
Knight * &iron; / 20 &iron; &gs; 4 &move; 50 &melee; 3 &gold; / 4 &gold; &gs; |
Pikeman 2 &move; 45 &melee; 3 &gold; / 2 &gold; &gs; |
Trebuchet 2 &move; 35 &melee; 45 &bomb; 2 ⦥ 3 &gold; |
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Renaissance | ↓ Gunpowder | ↓ Metal Casting | ↓ Metal Casting | ||||
* &niter; / 20 &niter; &gs; 2 &move; 55 &melee; 4 &gold; |
Pike and Shot &rf; 2 &move; 55 &melee; 4 &gold; |
Bombard * &niter; / 20 &niter; &gs; 2 &move; 45 &melee; 55 &bomb; 2 ⦥ 4 &gold; |
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Industrial | ↓ Rifling | ↓ Military Science | ↓ Ballistics | ↓ Military Science | ↓ Ballistics | ||
3 &move; 45 &melee; 60 &ranged; 1 ⦥ 5 &gold; |
* &niter; / 20 &niter; &gs; 2 &move; 65 &melee; 5 &gold; |
Field Cannon 2 &move; 50 &melee; 60 &ranged; 2 ⦥ 5 &gold; |
Cavalry * &horses; / 20 &horses; &gs; 5 &move; 62 &melee; 5 &gold; |
Cuirassier &gs; * 20 &iron; 4 &move; 64 &melee; 5 &gold; |
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Modern | ↓ Replaceable Parts | ↓ Combustion | ↓ Chemistry | ↓ Steel | |||
* 1 &oil; &gs; 2 &move; 75 &melee; 6 &gold; / 6 &gold; 1 &oil; &gs; |
Tank * &oil; / 1 &oil; &gs; 4–5 &move; 85 &melee; 6 &gold; / 6 &gold; 1 &oil; &gs; |
AT Crew 2 &move; 75 &melee; 4 &gold; |
Artillery * 1 &oil; &gs; 2 &move; 60 &melee; 80 &bomb; 2 ⦥ 6 &gold; / 6 &gold; 1 &oil; &gs; |
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Atomic | ↓ Plastics | ↓ Advanced Ballistics | ↓ Synthetic Materials | ||||
3 &move; 60 &melee; 65 &ranged; 2 ⦥ 7 &gold; |
Machine Gun 2 &move; 70 &melee; 85 &ranged; 2 ⦥ 6 &gold; |
Helicopter * 1 &alum; &gs; 4 &move; ignores terrain 3 &sight; 86 &melee; 7 &gold; / 7 &gold; 1 &alum; &gs; |
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Information | ↓ Satellites | ↓ Composites | ↓ Composites | ↓ Guidance Systems | |||
* 1 &oil; &gs; 3 &move; 85 &melee; 8 &gold; / 8 &gold; 1 &oil; &gs; |
Modern Armor * &uran; / 1 &oil; &gs; 4–5 &move; 95 &melee; 8 &gold; / 8 &gold; 1 &oil; &gs; |
Modern AT 3 &move; 85 &melee; 8 &gold; |
Rocket Artillery * 1 &oil; &gs; 3 &move; 70 &melee; 100 &bomb; 3 ⦥ 8 &gold; / 8 &gold; 1 &oil; &gs; |
Ranged Cavalry | |
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−17 vs. City/District defenses, Naval units ignores ZOC |
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Ancient | Barbarian Horse Archer 3 &move; 10 &melee; 15 &ranged; 1 ⦥ |
GDR | |
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−17 vs. City/District defenses, Naval units(?) | |
Information | ↓ Robotics |
Giant Death Robot &gs; * 1 &uran; 5 &move; ignores terrain 3 &sight; 130 &melee; 120 &ranged; 90 &aair; 3 ⦥ 15 &gold; 3 &uran; |
Naval Melee | Naval Ranged | Naval Raider | Naval Carrier | |
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invisible ignores ZOC |
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Ancient | ↓ Sailing | Barbarian Galley 3 &move; 25 &melee; 1 &gold; |
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Galley 3 &move; 25 &melee; 1 &gold; |
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Classical | ↓ Shipbuilding | |||
Quadrireme 3 &move; 20 &melee; 25 &ranged; 1 ⦥ 2 &gold; |
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Medieval | ||||
Renaissance | ↓ Cartography | ↓ Square Rigging | ↓ Mercantilism | |
Caravel 4 &move; 3 &sight; 50 &melee; 4 &gold; |
Frigate * 20 &niter; &gs; 4 &move; 45 &melee; 55 &ranged; 2 ⦥ 5 &gold; |
Privateer 4 &move; 40 &melee; 50 &ranged; 2 ⦥ 4 &gold; |
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Industrial | ↓ Steam Power | |||
Ironclad * &coal; / 1 &coal; &gs; 5–6 &move; 3 &sight; 60 &melee; 5 &gold; / 5 &gold; 1 &coal; &gs; |
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Modern | ↓ Steel | ↓ Electricity | ||
Battleship * &coal; / 1 &coal; &gs; 5 &move; 60 &melee; 70 &ranged; 90 &aair; 3 ⦥ 6 &gold; / 6 &gold; 1 &coal; &gs; |
Submarine * 1 &oil; &gs; 3 &move; 65 &melee; 75 &ranged; 2 ⦥ 6 &gold; / 6 &gold; 1 &oil; &gs; |
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Atomic | ↓ Combined Arms | ↓ Combined Arms | ||
Destroyer * 1 &oil; &gs; 4 &move; 3 &sight; 85 &melee; 90 &aair; 7 &gold; / 7 &gold; 1 &oil; &gs; |
Aircraft Carrier * &oil; / — &gs; 3 &move; 65 &melee; 2 capacity 7 &gold; |
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Information | ↓ Lasers | ↓ Telecommunications | ||
Missile Cruiser * 1 &oil; &gs; 5 &move; 3 &sight; 75 &melee; 90 &ranged; 110 &aair; 3 ⦥ 8 &gold; / 8 &gold; 1 &oil; &gs; |
Nuclear Submarine * &uran; / — &gs; 4 &move; 80 &melee; 85 &ranged; 2 ⦥ 8 &gold; |
Air Fighter | Air Bomber | |
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−17 vs. City/District defenses, Naval units | −17 vs. non–Naval units | |
Modern | ↓ Flight | |
Biplane * 1 &oil; &gs; 6 &move; 4 &sight; 80 &melee; 75 &ranged; 4 ⦥ 6 &gold; / 6 &gold; 1 &oil; &gs; |
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Atomic | ↓ Advanced Flight | ↓ Advanced Flight |
Fighter * &alum; / 1 &alum; &gs; 8 &move; 4 &sight; 100 &melee; 100 &ranged; 5 ⦥ 7 &gold; / 7 &gold; 1 &alum; &gs; |
Bomber * &alum; / 1 &alum; &gs; 10 &move; 4 &sight; 85 &melee; 110 &bomb; 10 ⦥ 7 &gold; / 7 &gold; 1 &alum; &gs; |
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Information | ↓ Lasers | ↓ Stealth Technology |
Jet Fighter * &alum; / 1 &alum; &gs; 10 &move; 5 &sight; 110 &melee; 110 &ranged; 6 ⦥ 8 &gold; / 8 &gold; 1 &alum; &gs; |
Jet Bomber * &alum; / 1 &alum; &gs; 15 &move; 5 &sight; 90 &melee; 120 &bomb; 15 ⦥ 8 &gold; / 8 &gold; 1 &alum; &gs; |
Ancient | ↓ Masonry | ||
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Battering Ram 2 &move; melee bombards walls &gs;: ancient walls only 1 &gold; |
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Classical | ↓ Construction ↓ Machinery &gs; |
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Siege Tower 2 &move; melee ignores walls &gs;: ancient & classical walls only 2 &gold; |
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Medieval | |||
Renaissance | |||
Industrial | ↓ Sanitation | ||
Medic 2 &move; +20 HP healing → adj. units 5 &gold; |
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Modern | ↓ Combustion | ↓ Flight | |
Supply Convoy &rf; 4 &move; +20 HP healing → adj. units +1 &move; → " 2 &gold; |
Observation Balloon 2 &move; 3 &sight; +1 ⦥ → adj. siege units 2 &gold; |
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Atomic | ↓ Computers | ↓ Advanced Ballistics | |
Drone &rf; 3 &move; 5 &sight; +1 ⦥ → adj. siege units +5 &bomb; → " 3 &gold; |
Anti‐Air Gun 2 &move; 90 &aair; 1 ⦥ 2 &gold; |
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Information | ↓ Guidance Systems | ||
Mobile SAM 3 &move; 100 &aair; 1 ⦥ 4 &gold; |